Medium
Medium is what’s known as a “social writing” platform. The idea is that anyone can put their writing up there and then earn a little money off of it. However, like most things, it’s been ruined by those abusing the algorithm. Still, if you’d like to read the articles I’ve written there, please follow the below links.
- The Phantom: Why Has America Ignored This Proto-Superhero?
- What’s So Bad About the Echo Chamber?
- There are Pornstar Action Figures. Why Not Collect Them All?
- Rule 34 Before the Internet: The Story of the Tijuana Bible
- How One Man Nearly Killed the Comic Book Industry
- Remembering Sega World Sydney
- This Month I Earnt $6.76 on Medium! Here’s How!
- The Beautiful Horror of Dante’s Inferno
- The Phantom: A Hero Who Influenced the World
- Don’t Come the Raw Prawn with Me, Google!
- After 35 Years I’ve Accepted that I’m a Bit Weird
- So, What If Jodie Whittaker Leaves Doctor Who?
- The Toy That Made Me
- Five Fan Projects Keeping Awesome Games Alive
- Why Does Google Kill Everything?
- How No Man’s Sky Helped Me Deal With Depression
- The Issue With Variants
- A Year Without Amazon
- Horror in the Palm of Your Hand!: The History of Mighty Max
- The Story of The Great Comic Book Crash
- Imposter Syndrome on Medium
Game Tripper
A website that celebrates the love people have for weird, non-mainstream video games, I was invited to write an article on my own favourite diamond-in-the-rough title, Uru: Ages Beyond Myst.
Behind the Scenes of Phantom 2040
In 1994 an animated series that saw the Phantom placed in the (then) far-future world of the year 2040 debuted. Along with it came a video game adaptation that has since gone on to earn a cult fan base in both the retro game and Phantom communities. As the history of retro video games is also an interest of mine, I set about trying to learn all I could about the Phantom 2040 game. This eventually lead me to get in contact with Brian Babendererde, lead designer on the game. Brian was kind enough to not only answer a few questions about the game, but also shared design documents, sprite sheets and more. You can read my interview at the following links;
Discovery of Game Boy Advance The Phantom and Mandrake ROMs
In 2009, website Unseen64.net released information about cancelled games based upon The Phantom and Lee Falk’s earlier comic strip hero, Mandrake the Magician. Apart from some screenshots and that the games went unreleased due to the publisher going bankrupt, there was very little information about the games. Being a fan of both characters as well as having an interest in retro games, I decided to try and find out some more information.
After a fair bit of research, Twitter conversations and e-mail back-and-forths I got in touch with Sebastiano Mandala, one of the developers of the two games. Thanks to Mandala, I was able to share the history of the games’ development, design documents, concept sketches, a promotional trailer and, most excitingly, playable ROM dumps of both games. These can now be accessed through ChronicleChamber.com’s Preservation Project. You can also read more about the games on the ChronicleChamber site.
The discovery was also covered by Games That Weren’t.