Chapter 2: Maximum Trouble

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Revision as of 14:34, 10 May 2023 by Walker (talk | contribs) (Created page with "After a cutscene showing '''Dr. Jak''' blaming '''The Phantom''' for the Wearhouse explosion and talking about and upcoming political summit and a terrorist attack, you’ll find yourself in The Phantom’s '''Lair''' talking with '''Guran'''. Suddenly, the mysterious '''Mr. Cairo''' appears, offering to give you the location of '''Prof. Archer''' if you hand over the Panther you rescued from '''Tracker''' to him. ==Decision #2== While it may seem counter productive...")
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After a cutscene showing Dr. Jak blaming The Phantom for the Wearhouse explosion and talking about and upcoming political summit and a terrorist attack, you’ll find yourself in The Phantom’s Lair talking with Guran. Suddenly, the mysterious Mr. Cairo appears, offering to give you the location of Prof. Archer if you hand over the Panther you rescued from Tracker to him.

Decision #2

While it may seem counter productive after the trouble you just went through to save it, you must hand over the Panther to Mr. Cairo here. True to his word he provides you with an keycard for a secret door in the Sewers that leads to a disguise that will get you into Maximum Inc where Archer can be found.

Secrets of the Jungle

Before leaving the Lair, the Ghost Jungle has quite a few secret entries to other parts of Metropia, including Maximum that are worth exploring. Taking advantage of these can make later parts of our adventure a bit easier. While you could do most of these in the next Chapter which mostly takes place here, this is your only chance to make the Maximum Inc. one count and if you skip it you'll miss out on one of the best items in the game! Accessing all the secret locations is a little back track-y, but well worth it. However, if you’d rather skip it and just get on with the adventure, head on down to the The Ruins section below.

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The damaged wall of the third step.

After speaking to Guran, head left out of the Lair onto the first half of the Ghost Jungle. When you enter you'll see a small horizontal girder you can jump up on. Do this and continue moving up until you see a white marble floor you can jump up onto. Also take note of Security Shutter 2 on your right. We'll be returning here in a bit.

Atop the marble floor, continue left until you hit a wall and then jump up to find another, smaller marble floor. Jump up onto this and continue left, dropping off the side. You'll find more marble floors forming a kind of staircase down. If you look close you'll notice the wall of the third "step" is damaged. This can be broken, so do so and head through. Smash the next wall and then destroy Security Machine 5. Return and drop down to the floor at the bottom of the steps. Climb up the wall to your left with the Inductance Rope. When you reach the top you'll see a ladder extending from the ceiling. Jump up to this and you'll find yourself in the Sewers.

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In this small section of the Sewers just head left and up the next ladder. There may be a grenade launcher welding punk in here. The best thing to do is just run and if you come across him hit the Attack button to slide along the ground. This won't take him out, but you'll pass by him without taking any damage yourself.

Once up the ladder you'll find yourself in the BIOT Factory. Head right and destroy Security Machine 1. With that done, head back to the Ghost Jungle.

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Drop down from the ladder and climb back to the top of the marble stairs and jump onto the small horizontal girder atop them. From there jump right to the rocky platform. Head right a bit and you'll see another rocky platform. Don't jump up to this just yet, instead continue right and down the slope. Here you’ll find Security Shutter 1. Take note of this. Head back to the other rocky platform you passed under and now jump up onto it. From here head right, smashing through the wall. You'll find another ladder, so head up. There are a lot more punks here, but use the same technique as before to avoid them and head up the next ladder.

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Welcome to the Ruins, what used to be part of downtown Metropia before the Humans4Humans attack Dr. Jak mentioned. This is a small section you can't get to from the Ruins proper that houses an extensions for the Inductance Rope and Spirit Bar as well as the Ruins’ Security Machine 1. Smash the wall on your right, grab the items and destroy the Machine before heading back to the Ghost Jungle. Trace your footsteps back to where you first entered the Jungle from the Lair.

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From where you first entered the Ghost Jungle, head left and make your way across the gap with the thorns below (running to the edge and jump kicking across the gap should get you there safely).

Once you've landed, go left as far as you can and climb up the wall. When you see the second rocky platform on your right (without the big tree trunk), jump over to it. Go to the other end and drop down. Keep dropping down until you land on a rocky floor. Head right until you get to a wall with more horizontal girders. Use these to jump up onto the marble floor and continue right. You'll reach Security Machine 1. Smash it and return back to the stony platform from where you originally dropped down.

Jump from here to the wall on the right, using the Inductance Rope to grab on and climb up. When you see small horizontal girder to your left jump onto it, and from there to the next, longer girder to the left. Continue left and you'll see a rocky platform. Jump onto this. This is where Shutter 5 would have been. Continue left and climb the wall, jumping up to the ladder. Head through the small sewer section and up.

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You are now inside the belly of the beast, the headquarters of Maximum Inc. Again, this is a part of the building you can't get to usually. Head right and smash Security Machine 4 which will help give us access to that special item I mentioned previously. There is also a Full Spirit Skull here if you need it. With the Machine destroyed, head back to where you originally entered the Ghost Jungle from the Lair.

Skull.pngThe Maximum Inc. secret is the only one I recommend as it gets you a great item soon. If you’d rather skip the rest and get on with the adventure, skip to The Streets below.
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Standing next to the lower section of cracked wall.

Head back to where you saw Shutter 1, which will now be open. Continue through and right and you'll find Security Machine 2. Destroy it.

Return to Shutter 2 and head through. You'll find yourself in the upper portion of the Lair (there really should be a Skull Throne here), so continue right and you'll exit through to the second half of the Ghost Jungle. This section is fairly straightforward.

Continue right, jump onto the marble floor, continue all the way right and follow the wall up using the girders and Inductance Rope. When you reach the top, jump to the rocky platform, up onto the girders here and then left to another, smaller rock platform. From the left edge of this platform jump left and you'll see a wall. Use your Inductance Rope to cling to this and head up. At the top of the wall will be a cracked section you can break. Do so, go through and drop down to find another portion of cracked wall on your left. Smash this, go through and use the Inductance Rope to climb the tree and jump up to the ladder.

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The Weapons Upgrade in the Industrial Zone.

Use the same technique as before to pass through the Sewers and head up the next ladder to find yourself in the Space Port next to Security Machine 4. Smash this, but before leaving use the Inductance Rope to climb to the top of this room and collect a Health Kit. Now head back to the Ghost Jungle.

After arriving back in the Ghost Jungle, exist this small section but rather than drop down, use the Inductance Rope to follow the rock ceiling along to the right. After a few jumps you'll see another rocky platform and another ladder further on.

Traverse the Sewers and you'll exit into the Industrial Zone. This is where the Weapons Upgrade we saw previously is held. Jump up to collect that, as well as a Full Ammo and Full Spirit pickup. If you sire your Blaster after picking up the Weapons Upgrade you’ll notice the “bullet” is now bigger. Head back to the Ghost Jungle.

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Retrace your steps back to where you entered this section of the Jungle, through the upper portion of the Lair, back to the first section of Jungle and then to the lower Lair level (where Guran is). We've one more secret to find and we're done.

From where you were talking to Guran, head all the way right past the computer out into the second section of the Ghost Jungle again. You are in its lower level this time.

Continue right and when you reach the edge of the tracks, jump up to the girder above (you'll need to use your Inductance Rope) and continue moving right and up. Eventually, you'll see a two marble floors with Security Shutter 1 between them. Ignore the Shutter and jump onto the upper marble floor, heading right until you hit a wall. Follow this wall all the way up (ignore the marble floor to your left) and you'll find a ladder. You know the drill with these by now.

After the Sewer you'll come out on the Wildlife Museum next to Security Machine 4. Smash it and return to the Ghost Jungle.

Drop all the way down from the ladder and continue to retrace your steps by dropping down and heading left back toward the lower level of the Lair.

Phew! With all that done we can now get on with the actual mission of this Chapter. Walk over to the big computer and press Up to access the map of Metropia. Select The Ruins and press Start to head there.

The Ruins