Chapter 1: On the Road to Extinction

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Kit Walker Jr., AKA The Phantom, is visiting his university professor, Professor Archer, to show him a strange African relic he found in the Ghost Jungle. However, Archer is acting weird and sends Kit way. As Kit leaves the University confused the building explodes! Kit quickly changes into his Phantom costume and our adventure begins!

Skull.pngA quick note; there are some minor environmental differences between the Sega and Nintendo versions of the game. For example, there is a section of the Ghost Jungle in which I tell you to drop down to a floor below a certain position. In my version of the game (Sega) it is a straight drop while in the Nintendo version, there is a small floating platform above the floor. None of these differences should cause you any great confusion, but they are worth being aware of.

Metropia University

Outside the University

Right at the start of the game you are presented with your first choice; investigate the exploded university to see if Archer or anyone else survived, or track down the ship of BIOTs you saw sneaking away.

Decision #1

We want to check up on Archer, but before heading left into the Uni there area few things that are worth collecting. From your starting point, the walls on the left and right both have an Ammo Kit and a Health Kit at their top, respectively. Use your Inductance Rope to get up there.

Once those are collected, you can head all the way to the left and into the University.

Skull.pngDO NOT go through the doorway in the wall to the right of the starting point. If you do, a door will automatically close, locking you in. You will be forced to fight the BIOT cruiser and will not be able to get the information you need from the Uni.

University Interior

Here, you can see a wall (thick one to the left of The Phantom) and a floor (the cracked-looking surface behind The Phantom) which can be broken.

Once inside the University you'll notice that some fires are still burning from the explosion and that BIOTs swarm the place. Start heading to the left and you'll come to a breakable wall. Smash this and go through. Just after the breakable wall is a gap with a platform moving up and down. Take it down to collect a large Spirit Skull and Ammo Pack.

Keeping to the high road, continue left collecting the various items you come across as you go. You'll know you are going the right way of you see a Health Kit within a small crater on the roof.

Skull.pngAs you move along you'll notice particular walls and floors that look a little different, often appearing damaged. These can be broken and doing so will often reveal valuable items or pathways to hidden areas. Such surfaces appear in all levels, so Be sure to be on the lookout for them throughout the game!

Once you've gone as far left as you can, jump down. You'll land on a kind of landing with a large Spirit Skull. Collect this and drop down to the right(watch out for the fire when you land) Here, you will find a breakable wall on your left, hiding a ladder to the Sewers and an Ammo Kit. Break the wall, grab the Kit, and jump down the ladder.

The Energy Extension found in the secret section of the Space Port.
The collapsed scientist whom you are looking for.

You will now be in the Sewers. Look at all that lovely green sludge dripping down the walls! This is only a short section, with a few Spiderbots to keep you on your toes. The easiest thing to do here is just run through, jumping any Spiderbots that might get in the way. Once you've reached the end, jump up toward the ladder.

You'll come up into a section of the Space Port that isn't accessible from the Port itself. Don't worry about the Security Machine, we can't get to it from here. The ceilings above you can be destroyed, first the right-most section, then the left-most of the next. Jump up through the gap to find an Energy Extension.

Once you've got the Extension, head back to the University via the Sewers.